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//
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#ifndef NFI_WORLDNET_CLIENTMODULE_H
#define NFI_WORLDNET_CLIENTMODULE_H

#include <iostream>
#include "NFIModule.h"
#include "NFINetModule.h"
#include "NFINetClientModule.h"

class NFIWorldToMasterModule
    : public  NFIModule
{
public:
    virtual NF_SHARE_PTR<ConnectData> GetServerNetInfo(const NF_SERVER_TYPES eType) = 0;
    virtual void SendPBMsgToGameByServerID(const int nServerId, const int nMsgID, const google::protobuf::Message& xData) = 0;
};

#endif